
Here are some model turns of the goblin character I'd done some concepts for earlier this year. Currently, I'm in the process of rigging this character in Maya so I can pose him in something other than the pose he was built in. He was a lot of fun to do. Below I've included some turns showing the wireframe as well as the solid model with no textures applied. I also included the 1K map I painted to texture the character with. I deviated a bit from the concept, adding some more detail such as the swirls that appear on his pauldrons.



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