Sunday, July 17, 2011


Here are some model turns of the goblin character I'd done some concepts for earlier this year. Currently, I'm in the process of rigging this character in Maya so I can pose him in something other than the pose he was built in. He was a lot of fun to do. Below I've included some turns showing the wireframe as well as the solid model with no textures applied. I also included the 1K map I painted to texture the character with. I deviated a bit from the concept, adding some more detail such as the swirls that appear on his pauldrons.



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