Wednesday, July 14, 2010

Tiburon, WIP pt.3





I've added some detail to Tib, musculature and so on, but he still needs finer details for his skin texture. I'll need to either add more subdivisions to the current mesh, or use ZBrush's HD geometry options. I'm going to test both out and see what gives me better results. His board shorts, eyes, and teeth are all subtools, and will probably have to be such all the way through the process. I'll post a couple of close ups of his face next, in his current state in Zbrush.

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