Saturday, October 2, 2010

Tiburon big update




Here's an update on the Tiburon character I've posted here off and on. He's essentially done, but I want to throw a rig in him and pose him. And I'm considering adding in his surfboard as a prop. I've thrown in 2 construction sheets and a final model sheet. Hope you enjoy him. :)

Monday, August 16, 2010

Tiburon update



Just a little bit of an update with this character. I added some finer details, skin texture, and veins into the Zbrush mesh. Then I did a polypaint on top of that. I'll go back over the polypaint in Photoshop with final UV's for the low poly mesh soon, but I felt like showing this anyway.

Thursday, August 12, 2010

Red Skull Quicky

Definitely not the prettiest sketch or the prettiest character! But, I was going through some sketches I did a while back and thought I'd share this one. I've always liked the Red Skull visually as a character, especially the old Jack Kirby versions of him. Mine can't touch Jack's on any level, but I still enjoy drawing him.

critter sketch

Thursday, July 15, 2010

Cartoony Dinosaur WIP Pt.2



Here's some more work in progress images of the cartoon dino. I just tessellated the mesh up to see how my edge loops would hold up. This has been a fun character / creature to develop so far. Hope you like the style of him.

Cartoony Dino WIP Pt.1




Work in progress for a cartoony dinosaur. I'm not planning on taking him into Zbrush for detail (at the moment anyhow, I may decide to down the line), but I will be increasing his resolution for the final. He's a little more geared toward animation than for games. It would be easy enough to optimize the current mesh down to make him game ready though, if I decided on that being his purpose. There are still some details missing on him. I want to attach a silly remote control helmet to him.. you can see it in the template sketch I did there in the background in the shot just above.

Wednesday, July 14, 2010

Tiburon, WIP pt.4




Just a couple close ups on Tiburon's head / upper body. Next step is to up the resolution of the mesh in Zbrush and get the final details done. Then I'll export his parts and set up all the normals, ambient occlusion and the like in Xnormal, using the high res mesh and the low res mesh to project onto. It'll be fun to see the result.

Tiburon, WIP pt.3





I've added some detail to Tib, musculature and so on, but he still needs finer details for his skin texture. I'll need to either add more subdivisions to the current mesh, or use ZBrush's HD geometry options. I'm going to test both out and see what gives me better results. His board shorts, eyes, and teeth are all subtools, and will probably have to be such all the way through the process. I'll post a couple of close ups of his face next, in his current state in Zbrush.

Tiburon, WIP pt.2




Here are a few shots showing the wireframes. I'll take this model, optimize it a bit, set up UV's for it so that I can project the normals from Zbrush on it when it reaches the right level of detailing. Next I'll post some images of the character from Zbrush, with more detailing.

Tiburon WIP pt.1





Here are some work in progress images for a character I call Tiburon. These are shots of the base mesh before I took it into ZBrush for further detailing. I'll post some showing the wireframe next. This is a character I created a long time ago, originally designed for a comic book idea, but I decided I'd really like to create a 3D version of him.

Something silly



This was originally started for an art challenge at Game Artisans for their first Sprite Challenge hosted by Walrus. Somewhere near the end of that contest, my computer died and I missed the deadline. I'm going to finish it after I get more 3D work done for my portfolio. I had a lot of fun doing this kind of animation again, it has been a really long time. With smart phones coming along, and all the apps out there, I imagine there has to be a place for this kind of stuff again. That first image is my original character test, working out the palette and trying to match the style of the already established characters, which were given as examples for the challenge. The blue skinned, fish headed guy is mine. The second is my character's primary attack. I think it was meant to be a light or average attack, with a secondary power attack as an option. In the second image, I substituted in that silhouette as a proxy for one of the other characters so that there no confusion about which part of this is my work.

Saturday, May 22, 2010

Frazetta tribute pt. 3


And here are the last two images. The bottom one is the near-final work in progress, and the top image is the final as it was presented on the forum at cghub. I definitely learned some things over the course of painting this, one being just how elusive Frazetta's style really was. I was not directly trying to work in his style, but I was trying to remain as true to it as I could. I'll let others be the judge on how successful I was or wasn't in the attempt. Hope you enjoy these images! :D

Frazetta tribute pt. 2




Here are two of the work in progress images. I've made some minor changes to the original sketch, and started painting. I have to admit, it has been a while since I painted and I struggled a little getting started on this. I looked to a few different Frazetta paintings for the palette here. I used the images BranMakMorn and The Destroyer as the two most direct influences for this. I hope that becomes more obvious on the final. :D This has really been a fun challenge for me.

Frazetta tribute


Frank Frazetta passed away on May 10th, and cghub has a couple tribute threads going. Considering Frazetta is one of my all time favorite artists and a huge inspiration to me, I decided to join in on the one focused on a Conan book cover. This is the layout sketch I decided to go with on my final painted image. I'll post some of the works in progress and the final here shortly.