Wednesday, July 14, 2010

Tiburon, WIP pt.4




Just a couple close ups on Tiburon's head / upper body. Next step is to up the resolution of the mesh in Zbrush and get the final details done. Then I'll export his parts and set up all the normals, ambient occlusion and the like in Xnormal, using the high res mesh and the low res mesh to project onto. It'll be fun to see the result.

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